Hivemind
A downloadable game for Windows and Linux
You work at GEB Observatory - where 3 new species, all hivemind colonies, have recently been discovered. Researchers are excited to begin work investigating, but there's one small problem
The colonies are on the brink of extinction, and danger lurks in the world they inhabit.
Keep the Cyan, Magenta, and Yellow colonies alive for as long as possible. Give them food, clear a path through the forest, and block off those who would steal their resources.
Controls:
[WASD] or [MOUSE4] to move the camera
[Z/X] or [SCROLL] to zoom in and out
[MOUSE1] to place food on the map
[MOUSE2] to place trees on the map
[MOUSE3] to clear a tile on the map
[T] to scan the world and visualize the signals the hiveminds use to communicate
[Q] and [E] to rotate the camera 90 degrees, if you want to do that for some reason..
[C] to enable cheats. This disables cooldowns and prevents colonies from dying out
Created by:
goncharow - itch.io
dasch0 - itch.io
source: Dasch0/hivemind-mirror (github.com)
Status | Prototype |
Platforms | Windows, Linux |
Author | dasch0 |
Genre | Simulation |
Tags | 2D, Isometric, Singleplayer |
Install instructions
Unzip and run the hivemind.exe executable
Comments
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I was able to build the game for MacOS after fixing a typo in Cargo.toml
-bevy_console = "0.30.0"
+bevy_console = "0.3.0"
But I made a note to come back and test on a PC with a proper mouse.
thank you! As you can probably see from the commits, I was flailing trying to get the Mac release ci to work at the last minute haha
Background
An RTS with highly asymmetric factions, which only interact indirectly with each other and the player.
The game features two factions:
1. A collective hivemind, communicating via a complex system of fields, similar to the attractor and repellent pheromones used by ants. They search for resources and find paths through the maze-like forest, and their colony requires a constant supply of resources to stay alive.
2. An ever expanding, self replicating circuit. It grows exponentially, scanning the world around it and consuming everything in it's path.
This expansion is unstoppable. Inevitable. One might even say the circuit has an 'Unfair Advantage'.
It's only matter of time until there's nothing left on the map, and your goal is to keep all of hivemind colonies alive as long as possible.
Features
An implementation of self replicating AI with a discrete internal clock. Each tick, it scans the world and finds optimal paths to new resources.
Simulated interactions between up to 50k entities, with variable simulation speed.
An illustrated and animated isometric, tile-based game world. All art created just for this game jam!
Tools and Assets Used
3. Hexels and Aseprite for sprites and game art